![]() Cleanse: requiring the party to win every fight encounter in dungeon rooms. ![]() Possible missions for each expedition include: It is never necessary to explore a dungeon completely: it can be left as soon as the objective is complete. Champion missions are colored red.Ī higher difficulty grants more challenge, but also more valuable rewards for money, heirlooms and trinkets rewarded, with loot found during the expedition becoming more plentiful and valuable also.Įvery dungeon has various tasks to take care of, each with different objectives in order to consider the expedition successful. Enemy attacks on this difficulty are more accurate and dangerous overall. Champion: corresponds to Resolve level 5 and is the most challenging difficulty: dungeons can be very long and intricate (especially on long expeditions), monsters are of the most dangerous variety, and the chance of encountering bigger monsters is a significant threat.Veteran: corresponds to Resolve level 3 and presents a bigger challenge dungeons get bigger, posing for a larger consumption of supplies, enemies get stronger, and a broader variety of monsters are introduced, with some of them possibly being champion monsters, harder to slay and control additionally, many monster attacks gain the chance to apply status effects.Apprentice: corresponds to Resolve level 1 and is the least challenging difficulty, with monsters being weaker and dungeons being smaller.Entering a dungeon will give each hero 20 stress damage for each level above his own. Heroes of any level below the expedition can participate, but low level heroes will suffer severe stress damage from partaking in it and will obviously be at a general disadvantage with the dangers thereof, and will protest to the player to warn them. Heroes that are two or more levels above the expedition level will refuse to take part in it. There are three different levels of difficulty an expedition can have, each corresponding to a certain hero Resolve level. Mission length acts as a sort of multiplier for the difficulty level, making hard expeditions even harder with longer quests short quests, however, do not allow any instance of camping, potentially making unfortunate encounters and events more punishing since no camping skill can be used to mitigate the negative consequences. Careful planning for exploration and camping, as well as good stress control, are mandatory to make long expeditions successful. Bountiful amounts of food and torches are essential and those, together with the two units of Firewood provided, prevent the party from gathering much loot at the start of the quest. Long: especially at higher difficulties, long expeditions will feature much larger dungeons, with extreme branching and a big number of dead ends.Boss missions are always of medium length. When facing medium sized missions, one unit of Firewood will be provided to allow for one camp during the expedition, giving a chance of respite from combat stress and damage and possibly to better prepare for further encounters with camping skills. Medium: featuring a larger dungeon with different branches, making bigger supplies of food and torches necessary for the survival of heroes. ![]() ![]() Higher difficulties make for slightly bigger dungeons.
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